Weird science: Scientists connect 3 human brains to enable though-sharing process
New Delhi : Sounds weird, but yes, the neuroscientists have successfully connected the brains of three people to enable them share their thoughts. It's like Tetris-style game and scientists believe that this extra-ordinary experiment can be used to connect a big network of people.
Experts say that it works wonder through a combination of electroencephalograms (EEGs), for recording the electrical impulses that indicate brain activity, and transcranial magnetic stimulation (TMS), where neurons are stimulated using magnetic fields.
The team named the experiment as BrainNet, and say it could eventually be used to connect many different minds together, even across the web.
Experts believe that BrainNet could actually teach us more about how the human brain functions on a deeper level.
"We present BrainNet which, to our knowledge, is the first multi-person non-invasive direct brain-to-brain interface for collaborative problem solving," write the researchers.
"The interface allows three human subjects to collaborate and solve a task using direct brain-to-brain communication."
So, how did the scientists performed the BrainNet experiment? Well, they connected two senders to EEG electrodes and asked to play a Tetris-style game involving falling blocks. They had to decide whether each block needed rotating or not.
To do this, they were asked to stare at one of two flashing LEDs at either side of the screen – one flashing at 15 Hz and the other at 17 Hz – which produced different signals in the brain that the EEG could pick up on.
These choices were then relayed to a single 'receiver' through a TMS cap that could generate phantom flashes of light in the receiver's mind, known as phosphenes. The receiver couldn't see the whole game area, but had to rotate the falling block if a light flash signal was sent.
Across five different groups of three people, the researchers stroked an average accuracy level of 81.25 percent, which is decent for a first try.
To add more complexity to the game, the senders could add a second round of feedback indicating whether the receiver had made the right call.
Receivers were able to detect which of the senders was most reliable based on brain communications alone, which the researchers say shows promise for developing systems that deal with more real world scenarios where human unreliability would be a factor.
And while the current system can only transmit one 'bit' (or flash) of data at a time, the team from the University of Washington and Carnegie Mellon University thinks the setup can be expanded in the future.
The same team has previously been able to link up two brains successfully, getting participants to play a game of 20 questions against each other. Again, phantom phosphene flashes were used to transmit information, in this case "yes" or "no".
For now it's slow and not fully reliable, and this work is under review by the neuroscience community. "Our results raise the possibility of future brain-to-brain interfaces that enable cooperative problem solving by humans using a 'social network' of connected brains," writes the team.